Challenge OverviewRevised 6-22-17 Changes will be noted in bold when and if they are made
The course will be similar to years past with a few modifications. The overall layout is detailed in the course map. The following sections are as follows.
This is the only part of the course that has a time bonus the scoring is detailed in the Scoring Rubric section. When a bot crosses the starting line the timing will start, the bot will then navigate the islands in a slalom fashion and then when going through the final buoy markers the time will stop
Feeding Baby Champ
The objective of this is to drop a piece of champ food (a section of pool noodle wrapped in tape with a string loop) into baby champs nest (a floating PVC square 2ft by 2ft). Points will be awarded for the food ending up in the nest.
The objective of this is to light a hanging target on fire. The details of this will be released soon after some R&D, stay tuned
Going For A Dip
The objective of this is to submerge under the water. There will be two levels of submersion each with different points awarded. A partial submersion is a visible change of the bulk of the bot changing from being above the water to submerging and then after 10 seconds, resurfacing. With a partial submersion the head of champ can remain above the surface. For a full submersion all of the bot must be below the surface, the only exception are the flag and an antenna.
Overall timing limits
While the entire course is not timed, there is a 10 minute time maximum for each attempt. Each team will be given a maximum of 2 attempts and the higher scoring will be the one that is used.
All of the bots must resemble “Champ” the mythical lake monster that lives in Lake Champlain. They also must be able to withstand the weather and waves of the lake. The competition will happen rain or shine and based on years past, there will be wind and waves. Please plan accordingly. Some of the technical requirements are as follows.
There is no specific size requirements, but the bot must be small enough to navigate through the islands, but also robust enough to be able to handle lake champlain.
The robot must be reasonably safe to the course volunteers in case of an emergency or failure. Any mechanisms that are used for the fire breathing challenge must be able to be disabled and labeled accordingly. The bot must also not damage the course
This year to avoid confusion and assist the judges we will provide each team a “flag” that will need to be attached to their bot. It will consist of a 2 ft piece of #8 threaded rod with a painted wooden triangle on the top (approx 5” tall). It will need to be affixed to your bot so it is vertical and easily visible.
|Category||Max Points||Earned By|
|Design Aesthetics||150||Resemblance to the mythical lake monster|
|Build Quality - Technical||100||Having a well thought out, designed, and fabricated champ|
|Build Quality - Artistic||100||Quality and attention to detail for the overall look|
|The Islands||200||This is 200 minus your time in seconds it took to complete the islands obstacle. For example a robot completing in 75 seconds would earn 125 points|
|Feeding Baby Champ||100||Successfully putting the champ food in the nest|
|Fire Breathing||150||Setting fire to the target|
|Going for a dip||75 / 200||75 points for a partial and 200 points for a full submersion of at least 10 seconds|
If you have any questions, feel free to email us at: firstname.lastname@example.org